10.31.2014

SCRIPT : Simplify Curve & Curve on Mesh

Hello Folks,

So first, there's a new script available on CreativeCrash. It's called gf_simplifyCurve and as you can guess, it simplifies curves.
There's a lot of differents algorythms to simplify curves and the idea is to regroup them in that script so you can try them all and use the one that fits the best to your curve.
Currently there is the Ramer Douglas Peucker algorythm and the Whyatt one.

Second, I've updated my curveOnMesh script and it's now able to draw meshes with the curves. All the intructions are in the readme.txt and on the creativecrash page.

Enjoy those script and don't forget to give some feedback, it always helps ;-)

gf_simplifyCurve  : http://www.creativecrash.com/maya/script/gf_simplify-curve
gf_curveOnMesh : http://www.creativecrash.com/maya/script/curve-on-mesh



Curve On Mesh & Simplify Curve from Guillaume FERRACHAT on Vimeo.

4.22.2014

SCRIPT : Draw Animation 2.0


SCRIPT : Draw Animation 2.0 from Guillaume FERRACHAT on Vimeo.



I've updated my Draw Animation script and added some feature like the rotate mode, the time factor (wich lets you change the framerate during the recording process) and the ability to key the attributes from channelBox only.

You can download it here : http://www.creativecrash.com/maya/script/draw-animation
Don't forget to update the launcher from 1.0 to 2.0

Launcher :
import maya.cmds as cmds

import gf_drawAnim as daCtx
reload(daCtx)
daCtx.UI().create()

3.17.2014

SCRIPT : GF Playblast Manager




This new script helps you manage your playblasts on a specific project. The main idea is that you will be able to keep a track of all the different versions of each shot and automatically update the animatic.

First you have to choose a path to store your blasts.
In this path there will be 1 blast per shot that will be overwritten when you create a new version.
Whenever you create a new playblast, there will also be an incremented copy in the "archive" folder.

as for all my other scripts, any kind of feedback is highly appreciated and will help me improve my tools to suit your needs.

Download : http://www.creativecrash.com/maya/script/gf_playblastmanager

More info : http://the-rigging-clown.blogspot.fr/p/download.html

1.23.2014

SCRIPT : GF Bank

My new script is now on CreativeCrash. I've been working on this one for a few monthes, restarted everything from scratch once.


This script stores poses and animations in XML format on your computer and lets you reuse them. You can download it here : http://www.creativecrash.com/maya/script/gf_bank
There is a detailled PDF document with the script.

This is the very first version, you may encounter some bugs. Any kind of feedback is highly appreciated. Critics, bug report, suggestions, anything that may help me improve this script.

More info : http://the-rigging-clown.blogspot.fr/p/download.html